

During "Happy Hour" events, players earn an additional 2 Mojocoins per song completed.Īlternate routines can be unlocked by spending Mojocoins. Players also receive a Mojocoin bonus by placing first in World Dancefloor or by beating the other team in a themed battle. Songs are randomly selected to have a Mojocoin bonus, which gives 2 extra Mojocoins upon completion. Players earn Mojocoins through regular gameplay, with each star earned being converted to 1 Mojocoin. The Mojo system was redone to include in-game currency known as Mojocoins that can be used to unlock content in the game. Filling the bar allows players to "level up" with the reward of spinning the Wheel of Gifts to unlock alternate routines or avatars. Mojo can also be earned by completing songs 100 Mojo points were awarded per star, with 200 Mojo points awarded per star on each of the three 2x Mojo songs, which are randomly chosen and alternated. Mojo can be earned by accomplishing Dance Quests.

Players could track their Mojo through the new Mojo bar, a horizontal yellow bar in the bottom right corner of the screen. Mojo worked in the same way as Just Dance 3, but with more alternate routines. On the Xbox 360, the first unlockable is Jamaican Dance (Mashup) and the last unlockable routine is I Don’t Feel Like Dancin’ (Mashup). On the Wii and PlayStation 3, the first unlockable is Simon Says Mode and the final unlockable is Hungarian Dance No. Unlockable content included Mashups, alternate routines or new songs. In the debut appearance, players unlock content depending on the number of stars earned. 8 Yo-kai Watch Dance: Just Dance Special Version.
